So each new game will be a little easier than the previous one. In addition, the more you play, the more experience you'll gain and the more upgrades you'll be able to unlock for your hero. In other words, every time you start a new game, the settings, the enemies and even the improvements you find, will change. As usual, you'll have to wait a couple of seconds to use both the strong attack and the dash more than once, so you'll need to use them wisely.Īll the rounds in Myth: Gods of Asgard follow a procedural development. On the left side of the screen you'll have the virtual joystick and on the right side you'll find all the action buttons: normal attack, strong attack, dash and long-range attack. The controls in Myth: Gods of Asgard are precise and very well adapted for touchscreens. Your ultimate goal is to escape from Asgard at any cost, even if it means defeating the King of the Gods himself. Here, you get to play Thor, the God of Thunder, and face the hordes of enemies of his father, Odin. Liam Neeson and Ralph Fiennes spice things up as Zeus and Hades respectively, and Toby Kebbell's comic sidekick is a successful ploy to inject the humour sorely missing from Clash, but it's not enough to make this misfire recommendable.Myth: Gods of Asgard is a roguelite with a special emphasis on action. If you get to the end of the first act and don't already know how the rest of the movie is going to play out, you're probably sleeping. However, it's the lack of imagination and unpredictability in the plot department that truly stifles the proceedings. Alas, this loud and sporadically entertaining mess largely fails to deliver Sam Worthington's acting again doesn't cut the mustard, the action is well-choreographed but repetitive, and the CGI remains below par considering the dosh thrown at it.
With a new director (Battle LA's Jonathan Liebesman replacing Louis Leterrier) and an extra $25m to toy with, Wrath was given the opportunity to learn from its predecessor's mistakes.
Although Clash of the Titans was universally dismissed as an overwhelming disappointment – and featured the worst post-converted 3D ever – it raked in the big bucks and a sequel was naturally green-lit by Warner Bros.